Mitchell

Mahjong Ikaga Desu ka (Japan)

Mahjong Ikagadesuka - 2 Haku 3 Nichi no Ianryoku (c) 1991 Mitchell.

A mahjong game that takes place at a bus stop of all places.

- TECHNICAL -

Main CPU : M6809 (@ 4 Mhz), uPD7807 (@ 9 Mhz)

Sound Chips : SN76496 (@ 4 Mhz), DAC (@ 4 Mhz)

Screen orientation : Horizontal

Video resolution : 432 x 224 pixels

Screen refresh : 59.00 Hz

Palette colors : 32768

Players : 1

- TRIVIA -

The title of this game translates from Japanese as 'Mahjong How Are You - A Pleasure Trip of 2 Days and 3 Nights'.

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Sankokushi (Japan)

Sankokushi - ?Shikou Puzzle Game! (c) 1996 Mitchell.

Solitaire mahjong game.

- TECHNICAL -

Main CPU : 68000 (@ 12 Mhz)

Sound CPU : uPD7810 (@ 12 Mhz)

Sound Chips : OKI6295 (@ 9.375 Khz), YM2413 (@ 3.579545 Mhz)

Screen orientation : Horizontal

Video resolution : 320 x 240 pixels

Screen refresh : 60.00 Hz

Palette colors : 8192

Players : 2

Control : 8-way joystick

Buttons : 2

- TRIVIA -

The title of this game translates from Japanese as 'Three Engraved Intentions - ?Thought Puzzle Game!'.

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The Karate Tournament

Chatan Yarakuu Shanku - The Karate Tournament (c) 1992 Mitchell.

Karate Tournament is a one-on-one fighting game for one or two players, based on the ancient and most well known of martial arts, Karate.

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Puzz Loop (Europe)

Puzz Loop (c) 1998 Mitchell.

- TECHNICAL -

Kaneko Super Nova System hardware

Main CPU : SH-2 (@ 28.638 Mhz)

Sound Chips : YMZ280B (@ 16.666666 Mhz)

Screen orientation : Horizontal

Video resolution : 320 x 240 pixels

Screen refresh : 60.00 Hz

Palette colors : 32768

Players : 2

Control : dial

Buttons : 2

- TRIVIA -

The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'PZL'.

A Puzz Loop machine was shown at the 2003 classic arcade games show 'California Extreme' in San Jose, California.

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Puzz Loop (Korea)

Puzz Loop (c) 1998 Mitchell.

- TECHNICAL -

Kaneko Super Nova System hardware

Main CPU : SH-2 (@ 28.638 Mhz)

Sound Chips : YMZ280B (@ 16.666666 Mhz)

Screen orientation : Horizontal

Video resolution : 320 x 240 pixels

Screen refresh : 60.00 Hz

Palette colors : 32768

Players : 2

Control : dial

Buttons : 2

- TRIVIA -

The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'PZL'.

A Puzz Loop machine was shown at the 2003 classic arcade games show 'California Extreme' in San Jose, California.

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Super-X (Mitchell)

Super-X (c) 1994 NTC.

A shoot-em-up featuring 7 stages.

- TECHNICAL -

Main CPU : 68000 (@ 8 Mhz)

Sound CPU : Z80 (@ 4 Mhz)

Sound Chips : YM2151 (@ 4 Mhz), OKI6295 (@ 7.575 Khz)

Screen orientation : Vertical

Video resolution : 240 x 384 pixels

Screen refresh : 60.00 Hz

Palette Colors : 2048

Players : 2

Control : 8-way joystick

Buttons : 4

- TRIVIA -

Also licensed to Mitchell.

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Puzz Loop (Japan)

Puzz Loop (c) 1998 Mitchell.

- TECHNICAL -

Kaneko Super Nova System hardware

Main CPU : SH-2 (@ 28.638 Mhz)

Sound Chips : YMZ280B (@ 16.666666 Mhz)

Screen orientation : Horizontal

Video resolution : 320 x 240 pixels

Screen refresh : 60.00 Hz

Palette colors : 32768

Players : 2

Control : dial

Buttons : 2

- TRIVIA -

The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'PZL'.

A Puzz Loop machine was shown at the 2003 classic arcade games show 'California Extreme' in San Jose, California.

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(0 votes)

Puzz Loop (USA)

Puzz Loop (c) 1998 Mitchell.

- TECHNICAL -

Kaneko Super Nova System hardware

Main CPU : SH-2 (@ 28.638 Mhz)

Sound Chips : YMZ280B (@ 16.666666 Mhz)

Screen orientation : Horizontal

Video resolution : 320 x 240 pixels

Screen refresh : 60.00 Hz

Palette colors : 32768

Players : 2

Control : dial

Buttons : 2

- TRIVIA -

The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'PZL'.

A Puzz Loop machine was shown at the 2003 classic arcade games show 'California Extreme' in San Jose, California.

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Double Wings

Double-Wings (c) 1993 Data East.

A vertically scrolling shoot'em up game.

- TECHNICAL -

Main CPU : 68000 (@ 14 Mhz), Z80 (@ 4 Mhz)

Sound Chips : YM2151 (@ 3.58 Mhz), OKI6295 (@ 7.627 Khz)

Screen orientation : Vertical

Video resolution : 256 x 256 pixels

Screen refresh : 58.00 Hz

Palette Colors : 4096

Players : 1

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Party Time: Gonta the Diver II / Ganbare! Gonta!! 2 (World Release)

Party Time - Gonta The Diver II (c) 1995 Mitchell.

- TECHNICAL -

Main CPU : ARM (@ 28 Mhz)

Sound Chips : (2x) OKI6295 (@ 7.627 Khz)

Screen orientation : Horizontal

Video resolution : 320 x 240 pixels

Screen refresh : 58.00 Hz

Palette Colors : 4096

Players : 2

Control : 8-way Joystick

Buttons : 3

- TRIVIA -

This game is known in Japan as "Ganbare! Gonta!! 2".

- SERIES -

1. Lady Killer (1993)

2. Party Time - Gonta The Diver II (1995)

- STAFF -

Planning : Noarick and 965h

Programming : Virtua Bo0wy, Br. C0in

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