Hyper Pacman (c) 09/1995 SemiCom.
This is an updated version of Namco's seminal "Pac-Man", featuring forced-prespective 3-D graphics that allow the players to jump over the enemy ghosts; in a similar fashion to Namco "Pac-Mania", released in 1987. There secret foods and items to be found on each level that increases the player's power and score. The power-ups themselves consist of a shield, helmet lasers, speed and jump shoes. Players will face a boss encounter every ten stages and the game ends after the 30th stage.
- TECHNICAL -
Main CPU : 68000 (@ 16 Mhz)
Sound CPU : Z80 (@ 4 Mhz)
Sound Chips : YM2151 (@ 4 Mhz), OKI6295 (@ 7.575 Khz)
Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 57.50 Hz
Palette Colors : 256
Players : 2
Control : 8-way joystick
Buttons : 3
- TIPS AND TRICKS -
If you eat only the small dots and not the power dots, you will gain access to a secret stage on each round (with extend, shield, helmet lasers, speed, and jump shoes). If you play with the second player, the ghost will chase you less than the first player and you will be closer to the fixed items on each stage.
- SERIES -
1. Hyper Pacman (1995)
2. Twinkle (1997)
- STAFF -
Executive producer : Jeon Jae Yeon
Game designer : Han Seung Hoon
Main programmer : Kim Hyun Ho
System programmer : Kim Jin Woo
Sound programmer : Oh Gyeong Hun
Graphic designer : Hong Young Joo
Sound composer / S.E : Jeon Seok Gee
Comments
A big improvement on the original Pac-Man
Involving and fun to play, with less intelligent enemies and more interesting power-ups, plus better graphics.