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NATO Defense (alternate mazes)

NATO Defense (c) 07/1982 Pacific Novelty.

A two dimensional maze game where you run over mines and shoot enemies for points. Sections of walls can be shot, and there are "dumps" where you can pick up more shots to shoot at your enemies. Be careful, though, as your enemies can also shoot you.

- TECHNICAL -

Main CPU : Z80 (@ 4 Mhz)

Sound Chips : (2x) AY8910 (@ 1 Mhz), Samples (@ 1 Mhz)

Screen orientation : Horizontal

Video resolution : 256 x 256 pixels

Screen refresh : 60.00 Hz

Palette colors : 16

Players : 2

Control : 4-way joystick

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NATO Defense

NATO Defense (c) 07/1982 Pacific Novelty.

A two dimensional maze game where you run over mines and shoot enemies for points. Sections of walls can be shot, and there are "dumps" where you can pick up more shots to shoot at your enemies. Be careful, though, as your enemies can also shoot you.

- TECHNICAL -

Main CPU : Z80 (@ 4 Mhz)

Sound Chips : (2x) AY8910 (@ 1 Mhz), Samples (@ 1 Mhz)

Screen orientation : Horizontal

Video resolution : 256 x 256 pixels

Screen refresh : 60.00 Hz

Palette colors : 16

Players : 2

Control : 4-way joystick

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Net Wars

Net Wars (c) 1983 Orca.

- TECHNICAL -

Main CPU : (2x) Z80 (@ 3.072 Mhz)

Sound Chips : AY8910 (@ 1.5 Mhz)

Screen orientation : Vertical

Video resolution : 224 x 256 pixels

Screen refresh : 60.00 Hz

Palette Colors : 256

Players : 2

Control : 4-way joystick

Buttons : 1

- TRIVIA -

Licensed to Esco Trading.

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Frenzy

Frenzy (c) 05/1982 Stern.

A sequel to the 1980 game, "Berzerk", Frenzy once again has the player battling through a maze of rooms, populated by robotic skeletons, robotic octopi and walls. Everything in each room is deadly to the touch (including walls).

The object is to shoot all the robots, and then escape out of the room through one of the doorways. Like its prequel, Frenzy consist of 64,000 levels. Once all 64,000 have been cleared the game will crash.

- TECHNICAL -

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Armor Attack (prototype)

Armor Attack (c) 1980 Cinematronics.

A wireframe, top-down shoot-em-up in which the player controls a small jeep and must destroy the many tanks and helicopters that populate the war-torn cityscape that represents the game's single play area. As with many games of the time ("Space Invaders", "Battlezone", etc.), Armor Attack's graphics were simple monochrome, with a colour overlay added to the cabinet to give the impression of multicolour graphics.

- TECHNICAL -

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Berzerk (set 2)

Berzerk (c) 10/1980 Stern Electronics.

The player controls the 'Humanoid' (colored green for player 1 and purple for player 2) and must negotiate a number of robot-filled rooms; each with up to as many as eleven, laser-firing enemy robots. The Humanoid can be killed either by a single shot from a robot, by running into a robot, by running into a wall of the maze, or by being touched by the player's nemesis, 'Evil Otto'.

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Armor Attack

Armor Attack (c) 1980 Cinematronics.

A wireframe, top-down shoot-em-up in which the player controls a small jeep and must destroy the many tanks and helicopters that populate the war-torn cityscape that represents the game's single play area. As with many games of the time ("Space Invaders", "Battlezone", etc.), Armor Attack's graphics were simple monochrome, with a colour overlay added to the cabinet to give the impression of multicolour graphics.

- TECHNICAL -

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Armor Attack (Rock-ola)

Armor Attack (c) 1980 Cinematronics.

A wireframe, top-down shoot-em-up in which the player controls a small jeep and must destroy the many tanks and helicopters that populate the war-torn cityscape that represents the game's single play area. As with many games of the time ("Space Invaders", "Battlezone", etc.), Armor Attack's graphics were simple monochrome, with a colour overlay added to the cabinet to give the impression of multicolour graphics.

- TECHNICAL -

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Berzerk (set 1)

Berzerk (c) 10/1980 Stern Electronics.

The player controls the 'Humanoid' (colored green for player 1 and purple for player 2) and must negotiate a number of robot-filled rooms; each with up to as many as eleven, laser-firing enemy robots. The Humanoid can be killed either by a single shot from a robot, by running into a robot, by running into a wall of the maze, or by being touched by the player's nemesis, 'Evil Otto'.

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Targ

Targ (c) 06/1980 Exidy.

The heroic green 'Wummel' (your spaceship) travels in columns and rows created by the squares (9x9) of the Crystal City. Your mission ? Destroy the shrewd blue Spectar Smuggler who rarely raids the Crystal City and dodge and shoot the angry res Targs who defend the secret hiding place of the Spectar.

- TECHNICAL -

Main CPU : M6502 (@ 705.562 Khz)

Sound Chips : Samples, DAC

Screen orientation : Horizontal

Video resolution : 248 x 256 pixels

Screen refresh : 57.00 Hz

Palette colors : 8

Players : 2

Control : 4-way joystick

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