Run Jump

The Amazing Adventures of Mr. F. Lea

The Amazing Adventures of Mr. F. Lea (c) 02/1982 Pacific Novelty.

A four part game where you get Mr. F. Lea where he wants to go (on the back of some lush, tasty dog, of course). You run through lawns and across highways, on the tails of other dogs, and up a hill to get to your destination. Occasionally you even make a run for a dog's head.

- TECHNICAL -

Main CPU : Z80 (@ 4 Mhz), Z80 (@ 6 Mhz)

Sound Chips : (3x) AY8910 (@ 2 Mhz)

Screen orientation : Vertical

Video resolution : 248 x 256 pixels

Screen refresh : 60.00 Hz

Palette colors : 32

Players : 2

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Pang Poms (Mitchell)

Pang Pom's (c) 1992 Metro.

A colourful static-screen platform game in which players must burst all of the balloons on the screen to advance to the next stage. A number of balloons reveal prizes and bonus points.

- TECHNICAL -

Main CPU : 68000 (@ 12 Mhz)

Sound CPU : uPD7810 (@ 12 Mhz)

Sound Chips : OKI6295 (@ 9.375 Khz), YM2413 (@ 3.579545 Mhz)

Screen orientation : Horizontal

Video resolution : 360 x 224 pixels

Screen refresh : 60.00 Hz

Palette Colors : 8192

Players : 2

Control : 8-way joystick

Buttons : 2

- TRIVIA -

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Popper

Popper (c) 1983 Omori Electric.

- TECHNICAL -

Main CPU : Z80 (@ 3.072 Mhz)

Sound CPU : Z80 (@ 1.536 Mhz)

Sound Chips : (2x) AY8910 (@ 1.536 Mhz)

Screen orientation : Vertical

Video resolution : 224 x 264 pixels

Screen refresh : 60.00 Hz

Palette colors : 64

Players : 2

Control : 8-way joystick

Buttons : 1 (THROW)

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Pang Poms

Pang Pom's (c) 1992 Metro.

A colourful static-screen platform game in which players must burst all of the balloons on the screen to advance to the next stage. A number of balloons reveal prizes and bonus points.

- TECHNICAL -

Main CPU : 68000 (@ 12 Mhz)

Sound CPU : uPD7810 (@ 12 Mhz)

Sound Chips : OKI6295 (@ 9.375 Khz), YM2413 (@ 3.579545 Mhz)

Screen orientation : Horizontal

Video resolution : 360 x 224 pixels

Screen refresh : 60.00 Hz

Palette Colors : 8192

Players : 2

Control : 8-way joystick

Buttons : 2

- TRIVIA -

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Head Panic (ver. 0315, 15/03/2000)

Head Panic - Polly & Sally Adventure (c) 2000 ESD / Fuuki.

Follow Polly & Sally as they go round the world defeating monsters, complete with landscapes & landmarks from all around the world.

- TECHNICAL -

Main CPU : 68000 (@ 16 Mhz)

Sound CPU : Z80 (@ 4 Mhz)

Sound Chips : YM3812 (@ 4 Mhz), OKI6295 (@ 8 Khz)

Screen orientation : Horizontal

Video resolution : 320 x 240 pixels

Screen refresh : 60.00 Hz

Palette Colors : 2048

Players : 2

Control : 8-way joystick

Buttons : 2

=> [A] Attack, [B] Jump

- TRIVIA -

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Dr. Micro

Dr. Micro (c) 1983 Sanritsu.

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Momoko 120%

Average rating
(1 vote)

Arabian (Atari)

Arabian (c) 1983 Sun Electronics.

A traditional platform game in which the player controls a young Arabian Prince who must rescue his Princess from the castle tower, where she is being held prisoner. The Prince's progress is hampered by evil genies in brass jugs throwing deadly smokeballs. Swooping Rocs and purple ghostly creatures (called Oscars) will also try to stop the hero in his quest. Sometimes, Rocs and Oscars will come together to form Super Rocs or Super Oscars who will be more dangerous, but these enemies are also worth a greater amount of points.

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The Berlin Wall (bootleg ?)

The Berlin Wall (c) 01/1991 Kaneko.

The player takes control of a boy who must use his hammer to break the blocks that form part of the colourful, platform-strewn levels that form each stage. These holes act as traps for the many patrolling monsters and once an enemy has fallen into a hole, the player must then use the hammer on the enemy to make it fall through the hole and down to the platform below - causing it to change into fruit, which can then be collected. This game is a reworking of the 1980 classic, "Space Panic".

- TECHNICAL -

Main CPU : 68000 (@ 12 Mhz)

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Rod-Land (Japan)

Rod-Land (c) 04/1990 Jaleco.

An incredibly cute one or two player platform game in which two fairies must use their 'Rods of Sheesanomo' - two magical rods that enable the fairies to catch enemies and slam them into the platforms to kill them - to clear each level and continue their journey to the castle, to rescue their kidnapped mother.

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