Maze

Mad Donna (set 2)

Mad Donna (c) 1995 Tuning.

In typical Tuning fashion, this is a rip-off of a "Pac-Man" type game where you win hi-res pics of naked babes at the end of each round. Finishing the first rack you get the picture of the babe's face, finishing the second rack will give you a full-body shot which scrolls so you can see the whole thing.

- TECHNICAL -

Main CPU : 68000 (@ 12 Mhz), Z80 (@ 5 Mhz)

Sound Chips : YM3812 (@ 3.5 Mhz), OKI6295 (@ 8 Khz)

Screen orientation : Horizontal

Video resolution : 320 x 240 pixels

Screen refresh : 60.00 Hz

Palette colors : 1024

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Lady Frog

Lady Frog (c) 1990 Mondial Games.

- TECHNICAL -

Main CPU : Z80 (@ 4 Mhz)

Sound CPU : Z80 (@ 4 Mhz)

Sound Chips : AY8910 (@ 2 Mhz), MSM5232 (@ 2 Mhz)

Screen orientation : Vertical

Video resolution : 200 x 256 pixels

Screen refresh : 60.00 Hz

Palette colors : 512

Players : 2

Control : 4-way joystick

Buttons : 1

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Mad Donna (set 1)

Mad Donna (c) 1995 Tuning.

In typical Tuning fashion, this is a rip-off of a "Pac-Man" type game where you win hi-res pics of naked babes at the end of each round. Finishing the first rack you get the picture of the babe's face, finishing the second rack will give you a full-body shot which scrolls so you can see the whole thing.

- TECHNICAL -

Main CPU : 68000 (@ 12 Mhz), Z80 (@ 5 Mhz)

Sound Chips : YM3812 (@ 3.5 Mhz), OKI6295 (@ 8 Khz)

Screen orientation : Horizontal

Video resolution : 320 x 240 pixels

Screen refresh : 60.00 Hz

Palette colors : 1024

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Dorachan

Dorachan (c) 1980 Craul Denshi.

An early maze game.

- TECHNICAL -

Main CPU : Z80 (@ 2 Mhz)

Screen orientation : Vertical

Video resolution : 240 x 240 pixels

Screen refresh : 60.00 Hz

Palette Colors : 8

Players : 2

Control : 8-way joystick

Buttons : 1

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Thief

Thief (c) 12/1981 Pacific Novelty.

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Steel Force

Steel Force (c) 1994 Electronic Devices / Ecogames S.L.

A futuristically-themed, maze based shoot-em-up in which one or two players must battle through an alien-infested space station in a desparate hunt for the level's exit. Weapon power-ups, ammunition and health packs are dotted around the levels to assist players in their task.

- TECHNICAL -

Main CPU : 68000 (@ 15 Mhz)

Sound Chips : OKI6295 (@ 7.102 Khz)

Screen orientation : Horizontal

Video resolution : 368 x 240 pixels

Screen refresh : 58.00 Hz

Palette colors : 2048

Players : 2

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Barricade

Barricade (c) 1976 RamTeK.

A four-player game where players move their cursors across the screen to create walls to try and surround their opponents and force them to crash.

- TECHNICAL -

Cabinet dimensions : 64'' (162,6cm) high x 33'' (83,8cm) wide x 31'' (78,7cm) deep.

Cabinet weight : 200 lbs (90,7 kg).

Monitor : 23''

Main CPU : 8080 (@ 559.062 Khz)

Sound Chips : Discrete (@ 559.062 Khz)

Screen orientation : Horizontal

Video resolution : 256 x 192 pixels

Screen refresh : 60.00 Hz

Palette Colors : 2

Players : 4

Buttons : 4

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NATO Defense (alternate mazes)

NATO Defense (c) 07/1982 Pacific Novelty.

A two dimensional maze game where you run over mines and shoot enemies for points. Sections of walls can be shot, and there are "dumps" where you can pick up more shots to shoot at your enemies. Be careful, though, as your enemies can also shoot you.

- TECHNICAL -

Main CPU : Z80 (@ 4 Mhz)

Sound Chips : (2x) AY8910 (@ 1 Mhz), Samples (@ 1 Mhz)

Screen orientation : Horizontal

Video resolution : 256 x 256 pixels

Screen refresh : 60.00 Hz

Palette colors : 16

Players : 2

Control : 4-way joystick

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Got-Ya (12/24/1981, prototype?)

Got-Ya (c) 12/1981 Game-A-Tron.

- TECHNICAL -

Main CPU : Z80 (@ 3.072 Mhz)

Sound Chips : Samples (@ 3.072 Mhz)

Screen orientation : Vertical

Video resolution : 224 x 288 pixels

Screen refresh : 60.00 Hz

Palette Colors : 8

Players : 2

Control : 8-way joystick

Buttons : 3

- TRIVIA -

This game is also known as "The Hand".

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Action Hollywood

Action Hollywood (c) 1995 TCH.

- TECHNICAL -

Main CPU : 68000 (@ 12 Mhz), PIC16C57 (@ 750 Khz)

Sound Chips : OKI6295 (@ 9.09 Khz)

Screen orientation : Horizontal

Video resolution : 352 x 240 pixels

Screen refresh : 60.00 Hz

Palette colors : 1024

Players : 2

Control : 8-way Joystick

Buttons : 3

- STAFF -

Overkill Group, Proyesel 1995

Code : Marcos Hernandez

GFX-Art : Jose L. Sanchez

Game Design : Marcos Hernandez, Jose L. Sanchez, Xavi Artigas

Music SFX : Marcos Hernandez, Jose L. Sanchez, Xavi Artigas

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